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$$EN-MSG-115-COVER.pdf$$EN-MSG-115-COVERCover Pages11/6/2013Open Access
$$EN-MSG-115-ES.pdf$$EN-MSG-115-ESExecutive Summary and Synthèse11/6/2013Open Access
$EN-MSG-115-PC.pdf$EN-MSG-115-PCProgramme Committee11/6/2013Open Access
EN-MSG-115-01.pdfEN-MSG-115-01Why Are Games Important for Defence & Training – NATO Overview11/6/2013Open Access
EN-MSG-115-02.pdfEN-MSG-115-02Using Commercial Technologies to Deliver Defence Simulations (Part 1)11/6/2013Open Access
EN-MSG-115-03.pdfEN-MSG-115-03Games for Tactical Training – A History of VBS211/6/2013Open Access
EN-MSG-115-04.pdfEN-MSG-115-04Serious Games 10111/6/2013Open Access
EN-MSG-115-05.pdfEN-MSG-115-05Game Engine Review11/6/2013Open Access
EN-MSG-115-06.pdfEN-MSG-115-06Transmedia, Flow, and Narrative in Simulations11/6/2013Open Access
EN-MSG-115-09.pdfEN-MSG-115-09Using Games Technology for Maritime Research: a Case Study11/6/2013Open Access
EN-MSG-115-LABEL.pdfEN-MSG-115-LABELCD-ROM Label11/6/2013Open Access
SupportingDocuments.zipSupportingDocumentsSupporting Documents11/6/2013Open Access